Wednesday, January 23, 2013

Sci Fi Scene CG Lighting, Texturing, and Compositing using 3ds Max, Mari, and Nuke

This is a Sci Fi Space Station Scene that I staged, lit, textured, and composited using 3ds Max, Mari, and Nuke.  This is my final render of the scene with all the lighting, reflection, specular, z depth, AO, volume light, and volume fog passes put together and composited in Nuke.


This is a look at all my final Nuke composite node tree.


Key Light Pass (front hall side lights)


Key Light Pass (front hall floor lights)


Self-Illumination Light Pass


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